D&D Flashback: The Glacial Rift of the Frost Giant Jarl

D&D Flashback takes a have a look at outdated Dungeons & Dragons journey modules from a contemporary perspective, pulling them aside to see what classes trendy DMs and gamers can be taught from them.

The Glacial Rift of the Frost Giant Jarl is the second half of the In opposition to the Giants marketing campaign, the first-ever Dungeons & Dragons marketing campaign printed by TSR, Video games., D&D’s authentic writer. As with the different elements of the marketing campaign, it was initially made for D&D match play, with gamers scoring factors primarily based on the quantity of monsters killed, the quantity of rooms cleared, and the quantity of clues discovered. Not like The Steading of the Hill Giant Chief, The Glacial Rift of the Frost Giant Jarl is constructed round exploring a harmful icy canyon stuffed with caves and different surprises. This module does a superb job of throwing distractions and hindrances at gamers, which each reward and punish gamers who stray from their important purpose.

Like its predecessor, The Glacial Rift of the Frost Giant Jarl provides a participant a comparatively easy mission – investigating the unusual alliance of giants which have terrorized the kingdoms of man. The journey assumes that gamers had discovered both a map pointing to the glacial rift in the hill large’s lair, or had found a magical chain that immediately teleported them to the land of the frost giants. Exterior of that, there is no clear path of the place to go – gamers must select their very own route and hope to seek out the caverns the place the frost large Grugnur lives.

Not like the hill giants, who have been busy feasting in the final module, The Glacial Rift of the Frost Giant Jarl rapidly establishes that the frost giants are fairly evil creatures. One cave is stuffed with lifeless adventurers, all posed in frozen blocks of ice as warnings for would-be intruders. The giants even have a number of “bone caves” stuffed with extra lifeless adventurers and probably meals. There is no actual ethical quandaries on this journey – each monster the gamers will face is a foe.

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(Picture: Wizards of the Coast)

Though the gamers will not have to make any robust selections in phrases of fight, there are a ton of temptations for grasping gamers. As an example, these frozen corpses all have precious objects on their particular person. However, for every corpse that the gamers thaw out, there is a 10% probability that they will trigger a cave-in, inflicting tons of harm. It is a basic threat/reward dilemma, and there is a number of of these in the module. A celebration of adventurers may undergo every cavern and are available away with a ton of loot, however additionally they threat alerting the Frost Giant Jarl of their presence and making their mission much more tough. Gamers attempting to discover each nook and cranny may run into some extremely harmful enemies – equivalent to a pair of historic white dragons who lurk simply inside the entrance to the decrease caverns.

One other facet I get pleasure from about The Glacial Rift of the Frost Giant Jarl is that the gamers will seemingly discover indicators that the large alliance is rising. Along with Fireplace Giants and Cloud Giants lurking about in the cavern that tease the subsequent half of the journey, there are additionally a number of Ogre-Magi about to make a treaty with the Frost Giants. If the gamers do not intervene, the Giants will add some highly effective allies of their warfare in opposition to mankind. If The Glacial Rift of the Frost Giant Jarl have been half of a marketing campaign, the Ogre-Magi encounter may present the DM with an opportunity to indicate how the participant’s actions have an effect on the relaxation of the storyline.

Finally, the gamers will make their approach into the Frost Giant’s interior sanctum, combating their approach via the Jarl’s allies and henchmen as they seek for Jarl Grugnur in his hold. Grugnur, his spouse, and pet wolves may be discovered of their non-public chambers, though the occasion must sneak or battle their well beyond Grugnur’s minions to confront the boss. Grugnur has loads of treasure in his lair, together with a approach to rapidly teleport to the subsequent half of the journey – which takes place at the Corridor of the Fireplace Giant King Snurre.

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(Picture: Wizards of the Coast)

Though The Glacial Rift of the Frost Giant Jarl was designed for match play, it does present some enjoyable classes in the right way to design a area. The glacial rift accommodates a mixture of straightforward, exhausting, and suicidal encounters, and the gamers must stability their want for treasure and glory with frequent sense and their major mission. A white dragon’s hoard is likely to be good, however is it price potential dying and never discovering who’s behind the large alliance? In any case, lifeless adventurers cannot spend gold.

Like Steading of the Hill Giant Chief, Dungeons & Dragons has launched a number of variations of The Glacial Rift of the Frost Giant Jarl, together with a Fifth Version model that may be present in Tales From the Yawning Portal. You can even choose up the authentic model of the module on the DMs Guild.

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